Three user interfaces (UIs) go to a pub. The first one orders a drink, then several more. A couple of hours later, it asks for the bill and leaves the pub drunk. The second UI orders a drink, pays for it up front, orders another drink, pays for it and so on, and in a couple of hours leaves the pub drunk.
The third UI exits the pub already drunk immediately after going in — it knows how the pubs work and is efficient enough not to lose time. Have you heard of this third one? It is called an “optimistic UI.
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Remember the days when hovering and clicking using the mouse were the most used trigger for interaction with site or app? Those days are gone. When Apple introduced the iPhone, multi-touch technology became mainstream and users learned that they could not only point and tap on the interface, but also pinch, spread, and swipe. Gestures are the new clicks.
The rise of touch and gesture-driven devices has dramatically changed the way we think about interaction. Gestures are more than merely entertaining, they are very useful and feel familiar. Today, the success of a mobile app significantly depends on how well gestures are implemented into the user experience. Even Adobe introduced a new design and wireframing app called Experience Design CC (Adobe XD) that lets you prototype on everything from simple wireframes to multi-screen experiences.
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With the tools getting more user-friendly and affordable, virtual reality (VR) development is easier to get involved in than ever before. Our team at Clearbridge Mobile recently jumped on the opportunity to develop immersive VR content for the Samsung Gear VR, using Samsung’s 360 camera.
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The best user experience is the one the user doesn’t notice. It appears smooth and simple on the surface, but hundreds of crucial design decisions have been made to guide, entertain and prevent trouble.
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Criticism is easy. It seems like everybody has an opinion, but, as the author Harlan Ellison points out, “You are not entitled to your opinion. You are entitled to your informed opinion.” To become informed, though, requires exploration. Design critiques are an important part of any product exploration.
A design critique — where the creator discusses and explains the creation with the rest of the team and/or client — is not about badgering the designer or pushing them to justify every decision they made. That’s just criticism. A good design critique is meant to explore the design, find where it is working and where it could be improved. If done well, design critiques allow everyone on the team to feel as if they have been heard and allow clients to give valuable feedback.
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Dariel Fitzkee, the famous magician, once said, “Magic is both in the details and in the performance.” Interaction design is just like that. Designers love to get the big picture right, but if the details aren’t handled properly, the solution will fail. The magic is all in the details. That’s why well-designed microinteractions make experiences feel crafted.
To get a better understanding of how your design benefits from microinteractions, it will help to sketch out your app ideas. Adobe introduced a new design and wireframing app called Experience Design (or Adobe XD) which lets you design wireframes and make them interactive. You can download and test Adobe XD for free.
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Real-time technology delivers information to your users as it happens. But how does it help improve your product and align with your customers’ expectations?
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If you’ve ever had to move your iPad from one hand to the other just to tap a button you couldn’t reach, then you may have already guessed why we began this study in our UX lab.
Our Mail.Ru Group’s UX lab team carries out many usability studies of our apps for smartphones and tablets. We address users’ needs by introducing features in our products. We carefully test all of the functions to ensure users notice and understand them well. Nevertheless, this was the first time we had looked at the physiological aspect of our app’s usage.
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As UX professionals, we play a key role in raising the bar for customer experiences. A simple attention to detail is often what signals to the customer that we’re thinking about them. In the digital space, we focus on user interactions within applications devices and processes.
With the ever-increasing computing power of desktops, browser sophistication and use of native apps, every day we learn of new ways to push the limits of what defines a well-crafted UI. When used correctly, motion can be a key utility in helping your users achieve their goals.
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You may already be using location data and beacons to enhance your users’ experience with your websites, apps and wearables. However, the use of location data is not without limits.
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