Voice assistants are currently the most popular use case for voice user interfaces. However, because voice assistants give feedback by talking to the user, assistants can only solve simple user tasks such as setting an alarm or playing music. In order for voice user interfaces to really break through, feedback to the user must be visual instead of auditive.
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In this article, we will cover how to combine Machine Learning, variable fonts, and CSS grids to create layouts that respond to the proximity, the inclination, and the number of the users’ faces.
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In this article, we’ll take a look at five ways you can use the senses to put your visitors in a better headspace when they enter your site and interact with your brand.
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Leaflet is a very powerful tool, and we can create a lot of different kinds of maps. This tutorial will help you understand how to create an advanced map along with the help of React and Vanilla JS.
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In this article, Dan Halliday reviews the standard approach to creating animated flip cards, and introduces an improved method which solves its sizing problem.
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This article is dedicated to Angular developers, who want to harness the concept of reactive programming. This is a programming style that — simply put — deals with the processing of asynchronous data streams.
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In this tutorial, you will write the game mechanics for a virtual reality game, which is closely coupled with the real-time multiplayer elements of the game.
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In this first part of the series, you will learn how to create a virtual reality scene with interactive game elements. These game elements can later be used for a fully-fledged, multiplayer VR game.
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Feedback is the key to understanding whether what you’ve created is valuable or not. In order to have successful products, we need to understand our users and implement great feedback loops.
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In this final part of Alvin’s tutorial, the finishing touches will be added to the endless runner VR game. These will pave the way for concepts in building multiplayer games.
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