Posts Tagged ‘Usability’
We are pleased to present below all posts tagged with ‘Usability‘.
We are pleased to present below all posts tagged with ‘Usability‘.

The story of usability is a perverse journey from simplicity to complexity. That’s right, from simplicity to complexity—not the other way around. If you expect a “user-friendly” introduction to usability and that the history of usability is full of well-defined concepts and lean methods, you’re in for a surprise. Usability is ...
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A few weeks ago, I was quite surprised when I saw the pavement quickly approaching while I was out for a walk. Laying there stunned, I soon realized what had happened: I fell. Ouch. B-minus. I normally try to be as attentive as possible, but this time a big crack in ...
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As I was waiting for a table at a local restaurant the other day, I flipped through a couple of the free classified papers. I was shocked to realize how dependent I’ve grown on three simple features that just aren’t available in the analog world: search, sort and filter. AutoDirect and ...
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When users look for information, they have a goal and are on a mission. Even before you started to read this article, chances are you did because you either had the implicit goal of checking what’s new on Smashing Magazine, or had the explicit goal of finding information about “Navigation ...
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I spend a lot of time buying and testing iPad apps for kids. To be more specific, I lovingly do this for a certain two-year-old girl who is currently on a very successful #OccupyiPad mission in my house. Through extensive observational research, I’ve discovered what works and doesn’t work for ...
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Hick’s Law has always been a popular reference point for designers. You’ll find it cited in the endless lists of basic laws and principles that all designers should be familiar with. Given our assumed comfort level with this design cornerstone, I am surprised to see so many people getting it ...
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In darts, hitting the bulls-eye is harder to do than hitting any other part of the dartboard. This is because the bullseye is the smallest target. This same principle can also apply to touch targets on mobile devices. Smaller touch targets are harder for users to hit than larger ones. When you’re designing ...
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Have you ever looked at a bizarre building design and wondered, “What were the architects thinking?” Or have you simply felt frustrated by a building that made you uncomfortable, or felt anger when a beautiful old building was razed and replaced with a contemporary eyesore? You might be forgiven for thinking ...
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Like most well-designed things, the magic of an iPad app comes from a union of usefulness, usability and meaning. Games aside, the app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use ...
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In this article, we’ll explore a scoring system for rating and comparing websites, we’ll visualize those ratings using infographics, and we’ll see what data and structure this method provides for reviewing websites. We are all reviewers. We review many websites every day without even realizing it. In fact, many of ...
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A brand new series on Smashing Magazine, where we highlight and curate the most interesting discussions, tools, techniques and articles that have been published recently and present them in a nice compact overview.
Find out the answer to the question of why reinventing the wheel is a good thing, why you should make a mobile friendly website first, how to make that website, how to serve a print style sheet and you’ll get an excellent lesson in out-of-the-box thinking and innovation.
Some very important browser stats, layout patterns for responsive designers, a new device class to keep an eye on, a great article on CSS performance, and the important fact that the Unix time stamp is more nerdy than ever these days.
An experiment with fonts, lasers, node and sockets, a presentation about boring CSS, type news, JavaScript opinions, a crazy animation, and more.
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CAPTCHAs, or Completely Automated Public Turing Tests to Tell Computers and Humans Apart, exist to ensure that user input has not been generated by a computer. These peculiar puzzles are commonly used on the Web to protect registration and comment forms from spam. Read more...
In one of his recent presentations, Frans Johansson explained why groundbreaking innovators generate and execute far more ideas than their counterparts. After watching his presentation, my thoughts began to surface about how meaningful the presentation was regardless of a persons industry, culture, field or discipline. Read more...
You know that we have a traditional habit of regularly researching the latest resources, tools and services out there on the Web, as productivity is a crucial asset of professional Web designers and developers. We could, and should, all integrate workflow optimization into our working practices. Read more...
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