Category: UX Design
This category features quality articles on usability, information architecture, interaction design and other user experience (UX) related topics for digital (Web, mobile, applications, software) and physical products. Through these articles, experts and professionals share with you their valuable ideas, practical tips, useful guidelines, recommended best practices and great case studies. Curated by Chui Chui Tan. .
Popular tags in this category: Usability, Design, User Experience, UI, Psychology, Process, E-Commerce, Content.
Over decades we've used to adapt our habits, behavior and mindset to technology. We've improved our productivity by using tools and devices designed especially for the tasks we have to deal with regularly. But we've also constrained our abilities to the features of the very tools and devices we've become dependant on.
We've got used to a number of things. To traditional mouse-keyboard user interaction, to 2D windows-based user interface and to a rather unspectacular user's workflow which enables one user interact with only one application at a time. For instance, while you're browsing in your web browser you can't scale your text and resize your window simultaneously — unless you are a keyboard-shortcut-master.
Good news: it can be different. Below we present some of the outstanding recent developments in the field of user experience design. Most techniques seem very futuristic, and are extremely impressive. Keep in mind: they can become ubiquitous over the next years.
Yes, sometimes we do. Should we use them? No, we probably shouldn't. Splash screen (or splash page) is a front page of a web-site that don't provide the actual content, but offers visitors some kind of intuition or background information for what the site is about. Designers use splash pages in their portfolios to impress potential clients with eye-candy. Companies tend to make use of them to draw users' attention to their latest products. And users literally can't stand them, because splash pages usually take a long time to load and provide (almost) no navigation options — except of "entering the site".
Depending on designers' creativity, splash pages use more or less attractive visual elements, sometimes with interactive Flash-movies which sometimes start to play automatically. Splash pages usually have a very simple structure — mostly just an image with few text lines and links. The design of these pages sometimes isn't related to the overall site design. And although most sites don't use them, splash pages are sometimes necessary and therefore remain popular. In fact, there are some situations in which we might want or might even need to use them. Even although we shouldn't — for our visitors' sake.
You don't have to agree upon everything. As a professional web developer you are the advocate of your visitors' interests and needs; you have to protect your understanding of good user experience and make sure the visitors will find their way through (possibly) complex site architecture. And this means that you need to be able to protect your position and communicate your ideas effectively — in discussions with your clients and colleagues. In fact, it's your job to compromise wrong ideas and misleading concepts instead of following them blindly.
In this context nothing can support you more than the profound knowledge of fundamental issues related to your work. But even if you know most of them it's important to know how to name these concepts and how to refer to them once they appear in the conversation. Furthermore, it's always useful to have some precise terms ready to hand once you might need them as an argument in your discussions.
In this article we present 30 important usability issues, terms, rules and principles which are usually forgotten, ignored or misunderstood. What is the difference between readability and legibility? What exactly does 80/20 or Pareto principle mean? What is meant with minesweeping and satisficing? And what is Progressive Enhancement and Graceful Degradation? OK, it's time to dive in.
Sometimes you just want to get the information you're after, save it and move along. And you can't. Usability nightmares — which are rather the daily routine than an exception — appear every now and again; usually almost every time you type your search keywords in Google. In his article "Why award-winning websites are so awful" Gerry McGovern points out that "the shiny surface wins awards, real substance wins customers" and that is absolutely true.
Nevermind what design you have, and nevermind which functionality you have to offer — if your visitors don't understand how they can get from point A to point B they won't use your site.
In almost every professional design (except from special design showcases such as, e.g., portfolios) you need to offer your visitors
- a clear, self-explanatory navigation,
- precise text-presentation,
- search functionality and
- visible and thought-out site structure.
And that means that you simply have to folow the basic rules of usability and common sense. You want to communicate with your visitors, don't drive them away, right?
In this article we take a look at some of the usability nightmares you should avoid designing functional and usable web-sites. At the end of the article you'll also find 8 usability check-points you should probably be aware of.
Many web professionals know about certain ways to focus on users. The most popular methods surely include usability tests, card sorting, personas, surveys, and watching current research, and they mean valid approaches to enable products and services that actually work. The following list aims to show some alternative methods towards more useful products.
Note: This article is based on own usability work and experience, but several methods have also been inspired by IDEO’s commendable Method Cards (order at William Stout).